If the above solutions do not resolve the issue, please see Knowledge Base article 21368 for instructions on contacting Logitech Technical Support. DirectInput mode lets the gamepad communicate with the drivers on many such systems. TruTrade’s ShotBot Pro Legend Series unleashes automated event-driven trading strategies with devastating accuracy. NOTE: Logitech doesn't provide configuration software for non-Windows systems, but many games allow you to configure inputs in-game. You can also assign each thumbstick to work like a joystick or mouse. You can use the Logitech Gaming Software with DirectInput mode to assign a specific key or key combination to any of the buttons or thumbsticks on the gamepad. This input mode also lets you use the Logitech Gaming Software to customize the inputs for games that don't normally allow you to do so, or don't have gamepad support at all. If you want to customize the input functionality, try using DirectInput mode instead.ĭirectInput mode works with Windows drivers to enable basic input functionality. If you're playing a new game with the F710 gamepad, we suggest you set the Input Mode switch to "X". This input mode is intended to make the gamepad work natively with modern games. Use XInput to play games in Windows whenever possible. It can also be installed on Windows XP (SP1 or greater). XInput is the preinstalled, modern gamepad standard on Windows 7 and Vista. These modes are selected using the switch located on the front of the gamepad, as shown below. One reason why is because there’s a large installed base of legacy controllers out there that some people still like to use.The Wireless Gamepad F710 supports two different input modes: ![]() XInputĮven though XInput has been around now for 17 years, some modern games still support DirectInput controllers. RELATED: What Is an API, and How Do Developers Use Them? Differences: DirectInput vs. The primary advantage of this is that you can directly control the keyboard sampling frequency. The DirectInput method described here is based on a device-polling model as opposed to the message model that the MFC/Win32 method uses. In the section below, we’ll compare and contrast the two standards in more detail. DirectInput is an alternative to the MFC/Win32 calls for getting keyboard input. Still, DirectInput supports some features that XInput does not, which is partially why the standard is still in use. The two APIs do similar things, but DirectInput is older than XInput and has been deprecated by Microsoft. ![]() This means they will work with games programmed to use Xinput. XInput originated as an Xbox controller-exclusive API, but many third-party controllers (not made by Microsoft) now also support it. Xbox One and Xbox Series X|S controllers also currently use XInput on Windows.
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